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Saving and Backup Edit

  • Remember to save at huts, tents, inns, and spaceships etc!
  • Manually import and export save files (.asav) in the title options menu. You can also duplicate a save by downloading it and uploading it in a new slot.
  • Create an Aground Cloud account to sync your saves across all devices. You'll still need to manually sync on the title menu.
  • If you want to delete a save file and leave the slot open, simply start a new game in that slot and then leave before completing the hut quest or saving in any other way. You can also open the developer console and type resetAll(), but be careful, as this will wipe all saves, achievements, and options.
  • As of update 1.8.9, there are accessible buttons for exporting and deleting saves for each slot.

Gameplay Edit

  • Stamina - Every step and action you take uses a little stamina. When you run out of stamina, it takes health instead. When you run out of health, you die. To keep this from happening, you either have to return to your hut to restore stamina, or carry food with you on longer trips. There are many kinds of stamina-restoring food, and you have to balance their weight and how much stamina they restore.
  • Overweight - That little yellow bar next to the inventory icon on the bottom right shows how overweight you are (you can also see how much you're carrying in your inventory). The bar will flash if you are overweight, which has a stamina penalty. The more overweight you are, the more stamina (or health) every action takes, and it can go down fast if you're heavily burdened. Returning to the Storehouse to drop off items will keep you from going overweight, or getting a bigger backpack (or more food to overcome the stamina penalty) will let you go on longer trips.
  • Storehouse - Speaking of the storehouse, the left and right arrow buttons in the Move All section between your inventory and the storehouse provide fast ways to transfer everything in the current category to or from the storehouse. The category selecting buttons are on the left.
  • Hotkeys - In the inventory, you'll notice eight buttons on the left after you have the pickaxe (1 to 8 for keyboard, unless you changed the controls). These are your hotkeys. Select an item in the inventory, then hit one of the eight hotkeys to change that hotkey to that item, and then you can use that item at any time when the inventory is closed by hitting that key. They will only appear outside of your inventory if you have an item mapped to them. Some vehicles will automatically override your hotkey 8 while riding in them if they have another attack.
  • Equipment - When you are next to an enemy, hitting the action key will automatically attack them with the most powerful weapon. However, you can also select a weapon in your inventory to equip it. When equipped, hitting the action key at any time will use it. This is useful so you don't accidentally talk to NPCs or use structures while fighting boars, and also is a way to attack with a weapon that's not automatically chosen. It's also one of the only ways to fire ranged weapons (the other way being using the ammo, except with ammo-less ones, often bound to a hotkey).
  • Critical Hits - If you hit an enemy from behind, you are guaranteed a critical hit. This doubles the damage, and can help you punch through heavily armored enemies that weaker weapons don't even hurt. If you're still getting the dreaded "blocked" message, that means the enemy is too strong for you, and you should either run or boost your attack with potions.
  • Potions - Not particularly a trick, but potions are pretty amazing, giving temporary or permanent boosts to your character. If you haven't figured out how to make potions, you might want to explore around and solve some side quests! Even without potions, Red Berries can be used to temporarily increase your attack power, but be warned that they hurt you when you eat them! You'll see how long you have a boosted attack power left at the top of the screen with a time number under an icon of a sword.
  • Vehicles.- You can load and unload most vehicles directly from the storehouse, as long as they are close enough, by clicking on storehouse button at the bottom of the inventory screen in the vehicle's manage cargo screen. You can load cargo into the warehouse in Sunset Haven in the same way. The mining elevator works similarly when it is at the surface. Most vehicles need fuel, so be sure to pack a lot, in addition to some of whatever you need to repair it, in case you run into any enemies while traveling. You should also make sure to equip a weapon on your vehicle, if you can. Make sure to bring ammo for that weapon, if it needs it.
  • Screen Focus - If your screen moves up and is not centered anymore, that's just a friendly reminder that your pickaxe broke! To fix this, just equip another pickaxe.
  • Net Capture - The probability of capturing an enemy in a net is based on their level and health. Boars will almost always be caught, while wyrms will almost always break the net at full health. Damaging the enemy you want to capture before trying will greatly increase your chance. The best way to damage an enemy is using traps, but if you don't have them then try to hit the enemy from behind for a critical hit or use a strong weapon, like the Ancient Axe. Some enemies will always break weaker nets, and need higher capture to capture them. A net with higher capture also increases your chances of capturing enemies. You can also improve your capture skill, but this will not le you capture tougher enemies.
  • Health - Dragonblood is great for restoring your health, and it restores Stamina too! Make sure to turn on the "Auto-eat health healing food" option in the settings, and whenever you are about to die, your character automatically eats the dragonblood and heals. The regenerating Wyrm Queen in the wyrm tunnels is a great source of dragonblood (2 per kill), as are the leeches in the leech maze (3 per kill), but barring access to them, you can hunt for leeches on the magic island. Turning on auto-eat health healing food will also auto-repair your vehicles.
  • Bosses: There are currently 12 bosses in Aground: The Dragon, The Golemech, The Mirrows, The Cultivator, The Old One, The Wyrm Queen, The Hail Storm, The Kraken, The Bomber, The Cruiser, the Nursery Crab, and the Final Boss
    • The Dragon is probably the first boss that you will encounter. It can be defeated with a chainsaw, or steel gear and a kite shield, but you can hatch 5 baby dragons in the wyrm pen after talking to it to tame it without fighting.
    • The Golemech is weak against water and plant. Stay somewhat far away from it and attack from a range of from above. Use either a cyborg pack or a plant bag to fight it
    • The Mirrows are easiest to fight with a ranged weapon or lots of mines. You will also want to bring a lot of health-healing food, such as dragonblood, and possibly a shadow cape. You can negotiate with them instead of fighting if you read all of the logs in the area directly beneath their area. You will need to bring them dragon armor to do this, however.
    • The Cultivator is generally acknowledged as the easiest boss. It has only one attack that can hit you while you are in the air, so just fly above it with a dragon sword or other fire weapon.
    • The Old One is one of the toughest bosses, however like the Mirrows, it is skippable. You should NOT skip it however, as this will cause The Alchemist to die. Fight it with a ranged weapon,or have a pet. Needless to say, you should also bring a lot of food. Remember that it can only be attacked when its shell opens, and even then only from the front
    • The Wyrm Queen can only be attacked from the front as well, and only when she opens her mouth to spawn a wyrm. Make sure that you kill most of the wyrms before trying to attack her, because they might attack you from behind while you are attacking.
    • The Hail Storm is located on the floating island above the place where you found The Cultivator. It is very powerful, and can only be damaged by a fire element weapon. It can also only be attacked while in its cloud form. However, after making an evo gem and giving The Sea Witch a revitalizing potion, you can give The Elder Dragon one as well. and he will kill it for you.
    • The Kraken can be found underwater between The Heights and Sunset Haven, and it is easiest to fight with a sub. You must destroy the tentacles, which will grow back, to shoot at the head. However, you can also use a spirit bow, because its projectiles pass through and damage all of the tentacle segments and the head. The only downside to this strategy is that you will take the spirit bow's damage recoil for every piece of tentacle hit.
    • The Bomber is the first boss that appears in space.. It appears during both waves of the Bombardment, and the bombs that it drops will destroy objects and structures on Sunset Haven and the Starting Island. There are four main ways to defeat it. The first way is to get a bunch of titanium and use the Fighter Escort's beam weapon, making sure to use your shield and attack when its shield drops. The second way is to pack fire gems and steaks, and use the Dragonships heavy cannon, still remembering shields. The third, and best way, is to board it and kill the alien crew inside. You will then be able to loot the cargo hold, which has many treasures. It will stop moving and attacking as soon as you kill all of the crew, allowing you to destroy it easily, or take it over if you have a Book of Translation. You can also have The Mirrows kill it for you, but similarly to The Old One, this will result in them dying. They will only kill the one in the first wave.
    • The Cruiser is potentially the most powerful boss in the entire game. There is one above the Alien HQ, and another during the second wave if the bombardment. It is easily defeatable if you have your own Cruiser, but this will take a lot of fuel. You can also board it and kill the crew and the Dragomech inside, allowing you to loot it and take it over. If you are going on the science path, the best way is still boarding it, and due to its large size, you can deploy an Exo Fighter or an Exo Mech inside to make the fight much easier.
    • The Nursery Crab is found in the Alien HQ's hatchery. It is for the most part like a tougher Kraken, except for the spikes that it shoots. You should first defeat the hatchlings and the cocoons before trying to take it on, as they will hamper you while you fight. You can also use a spirit bow or another weapon whose projectiles pass through tiles and hide behind a block. You don;t actually have to fight it, and there is no benefit to doing so, but it may affect things later, in the postgame.
    • The Final Boss is probably the toughest boss in the game, with the potential exception of the Cruiser. Unlike all of the other bosses, it has two separate stages that you must defeat. Stage One has the boss in the center of a giant square, with tentacles coming out of the corners and orbs orbiting him. The orbs will launch homing attacks at you, so take them out first. Ignore the tentacles, and focus on the main part of the boss. However, you cannot just sit still, as he will launch blasts at you. Once you have defeated the first stage, a cutscene will play, and the second stage will start. Stage Two is much different. He starts outwith only a homing orbs attack, and unlike the other stage, he moves around a lot. However, his homing orbs are much more powerful. After dealing 100 damage to him, he will gain an element and start using the effect of that element's tier 3 spellbook around him. He will change his element every 100 damage, and once he is low on health, he will start spawning elemental enemies, which are safe to ignore for the most part.
  • Enchanting - Enchanting a weapon can make it more powerful and add an extra effect to it as well. You'll want to make sure that you enchant whichever weapon you use, if possible. The recipe for melee weapons is the same as for that type of sword, but switch out the sword for the weapon that you want. Ranged weapons cannot be enchanted, but their ammunition can, with the same recipe as for the arrows. Be careful though, as enchanting something will also give it an Element, so it will be less effective against certain things, but better against others.
  • Spaceships - There are currently eight types of spaceship, and two types of mech: the Fighter Escort, the Drone Ship, the Mobile Lab, the Exo Fighter, the Dragonship, the Dragon Fighter, the Dragon Bomber, and the Dragon Cruiser. The Mechs are the Exo Mech and the Dragomech. Both types can go into space, but Mechs cannot go between planets or systems. The Fighter Escort and the Dragonship are best for fighting, at least until you gain access to the better forms of Dragonship. All spaceships have a forcefield which needs power and makes the ship invulnerable, but unable to attack. Make sure to carry a lot of whatever your spaceship needs to regenerate health, as it will be auto- consumed in the same way food is. All spaceships and Mechs will set the game scale to 2 when you mount them.
    • The Escort, however, regenerates its own power and can regenerate yours too. It also can equip the second most powerful weapon, the Antimatter Launcher, which requires Antimatter Missiles to fire.
    • The Drone Ship is smaller and has less health compared to the Escort, but it has the advantage of being piloted remotely. It can equip the same weapons.
    • The Mobile Lab the most health and carrying capacity of any of the science path ships, but has no weapons. It can go underground and underwater, which none of the others can, except the Mechs and the Exo Fighter, and comes equipped with many onboard facilities. It is more of a moving base than a fighting ship, even though it does ramming damage.
    • The Exo Fighter is a late game ship, but is smaller and weaker than the Escort.It comes equipped with its own weapons. The advantages of the Exo Fighter are that it can go underwater and underground, and can be packed up. However, both it and the Exo Mech need Exo Matter to attack and Shield. It has no interior.
    • The Exo Mech is more powerful than the Exo Fighter, but it cannot go into space. It also needs to have its own weapons installed at the Exo Factory. It can mine with mine 9 if it has the Exo Mech chainsaw equipped. It can also be packed up. It has no interior.
    • The advantage of The Dragonship is that its weapons do more damage on average than the Escort, and it has more health and carrying capacity.
    • The Dragon Fighter is smaller and weaker than the Dragonship, but it is much faster, and also has a homing orbs attack, used via hotkey 8.
    • The Dragon Bomber is the second most powerful ship in the game, and has a lot of health, damage, and carrying capacity. However, unlike the other ships unlocked at the Dragon Chamber, it has no homing attack. Instead, it has a bomb attack, also used via hotkey 8, but be careful, as this can destroy structures and vehicles, and kill most NPCs.
    • The Dragon Cruiser has the most health, damage, and carrying capacity of anything in the game. However, its main attack is still weaker than Antimatter Missiles, but its homing attack does the most damage of anything in the game. However, it has two main weaknesses. The first one is that in order to power such damaging attacks, it uses an astonishing amount of feed. The second weakness is that since the game does not work well with game scales above 2, it takes up a large portion of the screen, and you cannot see all of it.
    • The Dragomech is somewhat like a Magic path equivalent to the Exo Mech, although cheaper to feed and weaker. It also has mine 9, and like most other dragon ships, has a homing orbs attack. It can go underwater and underground, and can be packed up. It has no interior.
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